Constructivism is the
theory that describes learning to due to the construction of knowledge. The
theory focuses on the understanding the information. A big component of
Constructivism is socializing. The learners are posed with guiding questions
and the learners work together to acquire the new information. Two famous
contributors to Constructivism are Lev Vygotsky who is known for the definition
of Zone of Proximal Development and Jerome Bruner who is known for stating that
learning is an active process.
In a Constructivist
classroom learning takes place through retrieving prior knowledge and
collaborating to acquire new knowledge. In this type of classroom one may
observe learners working in groups. The learners are discussing a possible
solution to a particular problem or task. One will observe the teacher moving
from group to group assisting in the discussion and asking relevant questions.
The teacher serves as a facilitator in the Constructivist classroom. In this
particular classroom the learners are in charge of their own learning. The
learners in this classroom are producing authentic tasks and artifacts. The
learners have a choice in their presentation and products.
Learning from the
Constructive point of view involves building knowledge collaborative through
investigations and problem solving. Constructivism and technology is not
limited to one type of software. Learners may use technology to research
information to help in solving an authentic problem. For example, the learners
may investigate how to eat healthy. The learners can use the internet or books
to search for relevant information. Learners may use multimedia software to
create an authentic product to their problem. Learners may use LCD projectors
to present their product. Learners may use technology to exchange information,
email or chats.
Constructivism
Constructivism is based on the
premise that we all construct our own perspective of the
world, through individual
experiences and schema. Behavioral and cognitive theories are primarily
objectivistic: however, constructivist approach is more learner-centered.
Although both cognitivists and constructivists view the learner as being
actively involved in the learning process, the constuctivists look at the
learner as more than just an active processor of information. Learners create
their own meaning of knowledge. Therefore, the goal of instruction is not to
know particular facts but to elaborate and interpret information. In other
words, the flexible use of preexisting knowledge is more valuable than the
recall of prepackaged schemas (Spiro, Feltovich, Jacobson, & Coulson,
1991). Both learner and environmental factors are important. In learning process,
the key elements are activity (practice), concept (knowledge), and culture
(context) (Brown, Collins, & Duguid, 1989). Transfer can be facilitated by
involvement in authentic tasks anchored in meaningful contexts. The role of
teacher is (1) To instruct learners on how to construct meaning and (2) To
align and design experiences for the learner so that authentic relevant
contexts can be experienced.
Instructions in constructivism
have some characteristics: (1) An emphasis on the identification of the context
in which the skills will be learned and subsequently applied, (2) An emphasis
on learner control and the capability of the learner to manipulate information,
(3) The need for information to be presented in a variety of different ways,
(4) Supporting the use of problem solving skills that allow learners to go
“beyond the information given”, and (5) Assessment focused on transfer of
knowledge and skills (Ertmer & Newby, 1993).
What
Constructivist Teachers Do
Role of the
Instructor according to a constructivist perspective:
·
“Provide complex and realistic learning environments that challenge
learners to identify and solve problems” (Driscoll 2005).
·
“Support learners’ efforts and encourage them to reflect on the process”
(Driscoll 2005).
·
Create “ill-structured problems, information, and technology resources
to support problem-solving;” help students to become “self-directed” by
creating conducive conditions (Driscoll 2005).
·
Give students general guidelines and let their own interests and talents
direct their choices.
·
Constructivist conditions for learning:
§ “Embed learning in complex,
realistic, and relevant environments
§ Provide social negotiation as an
integral part of learning
§ Support multiple perspectives and
the use of multiple modes of representation
§ Encourage ownership in learning
§ Nurture self-awareness of the
knowledge construction process” (Driscoll 2005).
·
A Constructionists’ tools/materials:
§ Construction kits like “commands
in a program language, creatures in a simulated economy, or equations in an
environment supporting mathematical manipulations” (Driscoll 2005).
§ Phenomenaria like “SimCity or
SimEarth” (Driscoll 2005)
§ Peer Collaboration for both
social interaction and gaining knowledge (Driscoll 2005)
§ Irregular or Ill-structured
domains for students to point out limitations and to interpret the domain
(Driscoll 2005)
§ Scaffolding to help students
learn to become independent learners (Driscoll 2005).
§ Microworlds and Hypermedia
(Driscoll 2005)
§ Goal Based Scenarios and
Problem-Based Learning (Driscoll 2005)
§ Software Shells and Case
Management Tools (Driscoll 2005)
What
Students Do When Learning Using Constructivism
Role of the
Learner according to a constructivist perspective:
·
Engage in “reasoning, critical thinking, understanding and use of
self-knowledge, self regulation, and mindful reflection” (Driscoll 2005).
·
“Active constructor of knowledge, making meaning of the world
surrounding him or her” (Driscoll 2005).
·
“Seek out a variety of resources, technological and other wise, to help
them arrive at possible solutions” (Driscoll 2005).
·
Problem-Based learning—students work to solve a real problem (Driscoll
2005).
·
Develop awareness of one’s own thinking and learning
processes—Metacognition (Driscoll 2005).
·
Students take ownership of their learning—they are not just passive
recipients of information—students manage their own learning (Driscoll 2005).
Students take a basic guideline
from an assignment and fill it with something in which they are interested or
something that is relevant to them.
Comments
Post a Comment